![]() Take feats that further improve their out-of-combat abilities, but don't forget to buff their combat abilities too. It's the class with the most utility, much of which takes place outside of combat. The Bard excels at versatility first and foremost. Meanwhile, Mobile will allow them to move further on every turn so they can get in all of their extra attacks and allow them to avoid Opportunity Attacks when needed. Your Barbarian won't have to drain every potion the party has just to heal their huge hit point pool. ![]() If you'd rather beef up your Barbarian's defense, Durable improves the Barbarian's survivability and enables them to fully heal on a Short Rest. Regardless, Martial Adept will give your Barbarian more options when they attack so they can set themselves up for maximum damage. Savage Attacker and Great Weapon Master both focus on maximizing the Barbarian's damage output, though you could replace Great Weapon Master with Polearm Master or even Dual Wielding if you want to use those weapon types. If you move after making a melee attack, you don't provoke Opportunity Attacks from your target. Your movement speed increases and difficult terrain doesn't slow you down when you Dash. You regain expended Superiority Dice after a Short or Long Rest. You learn two manoeuvres from the Battle Master subclass and gain a Superiority Die to fuel them. You regain full hit points each time you take a Short Rest. ![]() Your Constitution increases by 1, to a maximum of 20. Attacks with a Heavy melee weapon you are Proficient with can deal an additional 10 damage at the cost of a -5 Attack Roll penalty. When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn. When making weapon attacks, you roll your damage dice twice and use the highest result. Here are the best feats to select for a Barbarian character: It's best to choose feats that enable the Barbarian to move around the battlefield faster, increase their damage output, and give them more options for attacks. They can turn the tide of battle for or against themselves very quickly. The Barbarian tends to focus on melee damage, speed, and positioning. This list recommends feats that bring out the best in each of the following classes: That penalty is pretty harsh, but that's where Lucky comes in! You can use your Luck points to reroll attacks that might have missed otherwise. Lucky + Great Weapon Master/Sharpshooter: Great Weapon Master and Sharpshooter both give you the option to take a -5 penalty to your attack rolls with the associated weapon to increase your damage by a whopping 10 points.It's triggered by any weapon attack, so if your character is Dual Wielding, Savage Attacker will also trigger for their offhand attack. Dual Wielder + Savage Attacker: Savage Attacker has you reroll all of your damage dice and take the highest result.Considering that Polearm weapons tend to have a wider range than other weapons, this combo allows the character to shut down opponents' movement for ultimate tactical superiority. Polearm Master allows you to take an Opportunity Attack whenever an enemy moves within range. ![]() Sentinel + Polearm Master: The Sentinel feat gives you advantage with Opportunity Attacks and makes successful Opportunity Attacks stop their target's movement.This can help balance your party out if the team you want to run is lacking in a few key areas like Perception, Sleight of Hand, or Arcana. It's useful for adding more skill proficiencies to your characters' arsenals. The Skilled feat allows you to choose three skills to become proficient in. It's essentially three renewable charges of Inspiration that you can even use in combat, making it useful for any character that rolls dice-which happens to be all of them. The Lucky feat gives you three Luck Points that you can spend to reroll Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. If you're looking for the best Ability to increase first, consider pumping up your Dexterity since it determines your initiative bonus and AC. Since your bonuses only go up on even scores, use Ability Improvement to increase your Abilities to even numbers. The Ability Improvement feat is useful for rounding out your Ability scores and pumping your stats up. The following feats provide a bonus that will be useful for any type of character you can cook up: However, there are a few feats that are good for any character. Most feats in the list have a specific use that's geared toward one specific class or play style.
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